![]() “C” and “D” are Blender Python standards to alias “bpy.context” and “bpy.data”, objects which get used… frequently. The “addon_utils” functions will get used to enable the 3D Printing tools. Remove Default Scene objects import bpy from addon_utils import check, enable C = bpy.context D = bpy.data SCALE_LENGTH = 0.001 LENGTH_UNIT = ‘MILLIMETERS’ MASS_UNIT = 'GRAMS' CLIP_END = 100000 PRINT_UTIL = “object_print3d_utils” Ensure that the official 3D Print Tools Add-on is enabledĥ. Configure the Viewports to display at the updated scaleĤ. Change the Scene scale & units from Meters to Millimetersģ. For full debugging, you’ll have to tab over to the CLI where Blender was launched. The default workspace includes a Console and an Info Panel that reflects the underlying Python executed by actions taken in the GUI. ![]() It’s also worth going into Edit > Preferences > Interface and enabling the Python Tooltips checkbox. Because this will vary with OS, check Blender’s documentation for yours: Launching from the Command Line.įor convenience, all of the screenshots I’m including show the Blender Scripting environment - but any text editor works. Finally, turns out this is a pretty good way to start learning the Blender Python API.įor full access to the debugging output generated in the Python script, launch Blender from the command line. I assume I’m not the only one, but even if that were the case, it would still be worth writing down these notes to help future-Jim.īlender is great for 3D Printing, but configuring the environment each time is tedious - and clicking back and forth between Blender and YouTube trying to remember all of the settings to change wasn’t cutting it. Besides, writing this kind of boilerplate-useful code is 1000% the type of thing I tend to do, then forget how I did. Time to start changing both those conditions. Writing tutorials is good - and I haven’t been doing it repetitive clicky-draggy thing things are bad, and I’ve been doing it too much. Then we’ll employ a Boolean Modifier to cut into our die and export them for print.Launch Blender for 3D Printing via Python Some example objects exist in the scene or you can take your time and create your own. There are 2 ways of going about making dice.Blender Print-a-Piece 11: Custom Dice for Print.Then exporting it for use in another file. Import an Image for tracing and then apply a modifier to adjust our mesh for use with our Dice.Blender Print-a-Piece 10 Part 1 & Part 2: Modified Images.We will utilize these new tools to dress up our flower buddy. We can add objects to our scene and use the knife tool to create new edges on that object.Blender Print-a-Piece 9: SunflowerSpecs.Further exploring our abilities and using the bevel tool to add in some nice curves. Using the face element and extrusion tool to Bend light to our will.Blender Print-a-Piece 8: Cloud’s Wild Rainbow.There we can customize the colours of the object to our Excellencies taste. We will also open up the Properties tab for the first time. In Edit mode we’ll explore using vertex elements to forge a crown fit for our Liege.Blender Print-a-Piece 7: King Birb’s Crown.These elements can be used to manipulate objects into looking entirely different from the where they started. In this mode we can see the elements of a mesh. Blender Print-a-Piece 6: Anatomy of a Mesh.With these new skills a mighty fortress can be constructed The Duplicate hotkey will create clones of the selected objects and the Join hotkey will let us group objects so they are easier to transform. We’ll use scale to resize some premade objects in the scene.We can also bend and shape our giant dinosaur friend Some premade objects are laid out before you like buildings and cars as well as some fire and smoke effects. Reinforcing translation and rotation of objects by making a playground for a giant dinosaur.Blender Print-a-Piece 4: Rebuild A City.Then using our powers of time travel to position him back to his original pose. Stuart has been rigged so that we can bend and shape him almost however we want. Learn how to select and use the pivot point to translate and rotate Stuart into yoga positions.Once were more comfortable with these ways of moving we can try and find all of the emojis I hid in the scene. We’ll learn about orbiting panning and zooming. Moving through the 3D viewport using a mouse and keyboard.Blender Print-a-Piece 2: Viewport Scavenger Hunt.Things like hotkey remapping and turning on add-ons to help us in the long run. ![]() We will go over what adjustments I have made for those just starting out with 3D Modeling. Then we’ll see how most working scenes will be displayed. I’ll go over what we need and what I am getting rid of from a first opening point of view.
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