The table below shows the minimum lockpicking skill level required to open each type of lockbox and which blacksmith skeleton key will open it (if possible). These are NOT to be confused with the Skeleton Key which is used to open the entrance to the Scholomance instance. Lockboxes can also be opened by using a skeleton key created by blacksmiths. Grey = No chance of gaining a skill point Green = A slight chance of gaining a skill point Yellow = Good chance of gaining a skill point Orange = 100% chance of gaining a skill point Be careful not to venture too close to Alcaz Island. Use this salvage kit to search the wreckage for pieces of the cargo. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. You then click this button and then click the lockbox/chest you wish to open.Īs with most levelling professions, the items you want to unlock will be colour coded with the relevant chance of gaining a level point:- The word 'locked' will be red, orange, yellow, green or grey. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. Once the quest is completed, you can place the Pick Lock onto your toolbar from inside your spellbook. You do not need to buy these, you should receive them during the 'lockpicking' quest. Once you have learned the lockpicking skill, you will also need a set of Thieves' Tools. So, a level 16 rogue will have a max lockpicking level of 80, a 17 rogue would be 85 and so on up to a (currently) maximum of 300. Your max level lockpicking skill is determined by the level of your character. Comment by UlrikekekekaLockboxes and chests can be opened by rogues using the Pick Lock skill learned at level 16.
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